Fire
Burns adjacent stones and activates crystals in a cross shape, then clears its own cell.
AURA Tiles
AURA Tiles is a premium 2.5D mobile puzzle game built around deterministic tile behavior, elemental interactions, cumulative objectives, and a polished delayed-victory game feel.
Core gameplay
The design removes timeline preview buttons and uses visual overlays directly on the grid, keeping the player focused on the board.
Burns adjacent stones and activates crystals in a cross shape, then clears its own cell.
Creates a one-turn Frost Nova that pauses adjacent countdowns before becoming inert.
Grows predictably using clockwise priority, then becomes permanently spent.
Explodes after three turns, clears a 3x3 area, and frees its own grid cell.
Fire and Bombs activate dormant crystals. Activated crystals become indestructible walls.
Players can reroll, continue, undo, strike, zap, swap, skip levels, and unlock themes.
Game feel rules
Product roadmap
AURA Tiles is presented as an AURA Games product concept. Store availability and release dates will be announced after gameplay validation, device testing, and launch readiness reviews.
Test core tile rules, level objectives, difficulty curves, accessibility, and player comprehension.
Develop the mobile client, progression systems, analytics events, content tools, and secure services.
Refine animation timing, audio feedback, performance, device coverage, and store presentation.
Prepare release operations, product analytics, balancing workflows, and post-launch improvements.
Mobile game development
AURA can help shape the product strategy, game systems, mobile architecture, backend services, and launch analytics.